Random TTRPG Thoughts #66
Temperatures have been pleasant, the sun has been out, and the trees continue their nefarious campaign to cause as much misery in my body as possible. And yet I have coffee, so the allergy-induced brain fog is not absolute. As my brain continues to make saving throws with loaded dice I get sparks of normal neural activity. These become random TTRPG thoughts.

- It’s one week until Ecclesicon! We’ve got games, a charity auction with some really cool stuff, a paint and take mini station, snacks, and a pizza dinner sponsored by the Philadelphia Area Gaming Expo! If you’re near Philly and/or South Jersey, why not get a badge and come play with us?
- Ecclesicon’s mascot, Steve the Dragon, is the only piece of art I’ve ever commissioned. Gabe Fua did an amazing job!
- I ran my final Sentinel Comics RPG play test this past Wednesday at Broken Goblet Brewery in Bensalem, PA. I had three players, one who’d never before rolled funny polyhedrals, and folks had fun. I’m ready for Ecclesicon!
- I often wonder why it’s so easy to get people sucked up into autocracy. But then I’ll watch people play a TTRPG and see how terrified a lot of players are to embrace the freedom behind, “Don’t look at your sheet, tell me what you want to do.” In some ways life is easier when someone else tells us exactly what we’re allowed to do.
- I want to get back to my Dragonbane Campaign, dang it.
- Next Monday I’m going to play in a session of Heroes of Cerulea as the GM gets ready for Ecclesicon. I’m excited!
- Here’s two great TTRPG projects to back from smaller creators. The first is Plaguebound by Grimwood Games. The second is Color Your Campaign by the Musical Rogue. Back them if you’re able!
- I’m excited to run Into the Odd at Ecclesicon!
- An interesting aspect I’ve seen in my Super Hero sessions, in both the systems I run them in, is how folks are locked into a “clear the room” mentality. Comic Books aren’t about taking down every villain or minion you encounter, they’re about achieving the goal that prevents the villain’s plot from succeeding and protecting any bystanders who are imperiled. Yet, it takes players a while to recognize that wasting time punching things is counter-productive. I’m guessing this is a video game play style leaking into the table.
- My review reading has been slowed because I made a decision to dive into Wind and Truth. I kinda needed a novel in which I could get lost.


